Hello, fellow clashers. My name is Miguel and I’m here to talk to you about the Miner Bait deck. We’re also a specialized online shop where we offer high quality Clash Royale merchandise. We have a lot of designs, clothing and accessories with images of your favorite cards or the game’s logo on them. Don’t forget to check out the products we have available for you when you finish reading the guide. Enjoy!
What is a bait deck?
For those of you who are seasoned players and you like to test different types of strategies and deck archetypes, you may know what the bait strategy is all about and you don’t need to read this part of the article. Feel free to skip this subtitle. For the rest of you, I present you a deck that has tools that will help you mess with your opponent’s mind and make them take rash decisions so you are able to destroy his towers. The objective is to make your opponent think you are trying to swarm him, so he’ll waste a powerful tool on some of your troops instead of using them in your win condition. Of course, there are certain decks that include tools to counter this strategy but the trick is to be patient, try to get cheap damage and seize your opportunities.
So, basically, this type of deck has some cheap troops like goblins and skeletons. You have troops that can pop out next to an enemy tower such as goblin barrel and the miner. These are great for damaging towers bit by bit because they will get killed quickly. Your aim will be to drop threats and wait for your opponent to waste a valuable resource so your miner, goblin barrel or hog rider (whatever you are using for damage) can really get some hits.
It’s important not to be too greedy with this type of deck. Your objective in the early game is to get cheap damage on your opponent without compromising your own towers. Drop goblin barrels casually and let your opponent use his defensive cards. Put threats separately so he can’t get too much value out of one card. For example, if you stack your goblin barrel with your minion horde and your skeleton army, one arrow might kill all 3 cards. That would be a very good trade for your opponent. Try to avoid those kind of scenarios unless you have seen all your opponent’s cards and you know or estimate he’s out of elixir and defensive tools. This is a risky move but going all-in might give you the win.
What bait deck could I use?
I actually saw this decklist in a “Clash with Cam” video. He’s a Clash Royale youtuber and I really enjoy his videos. You should check his channel when you have the chance. Anyways, one of his many deck lists he has used for climbing the ladder is:
Miner
Prince
Giant Skeleton
Minion Horde
Princess
Skeleton army
Goblin Barrel
Goblin Gang
So as I told you, these deck archetypes have some strong troops to bait your opponent into using cards like zap or arrows to deal with them, making way for the miner+barrel combo. I’m going to explain each card separately and what their uses are.
So, the miner is one of our main sources of damage. It’s a melee troop that pops wherever you put it on the map. Ideally, you combine this with goblin barrel. Worst case scenario, you have to use it to defend your own towers. This case is not good but sometimes it’s necessary if you expect to survive a little longer. He can be countered with cards like the log and the zap, so try to wait for your opponent to use them to deal with some other troop before dropping it. It doesn’t necessarily mean that you have to use the miner exclusively in combination with the goblin barrel, it’s just one possibility. If you catch your opponent off guard, you can drop the giant skeleton on the front to receive all tower hits and let your miner do as much damage as he can.
The prince is our rusher/strong troop that we are going to deploy as a big threat for the enemy. He will know that when the prince charges, he does some nasty damage, so he will try to stop it with a zap to stop the charge, skeletons of any kind, goblins of any kind, maybe something heavier like a lightning potion, other miners, the log, of course, and many more possibilities.
You would think that it’s bad because you can deal with it in plenty of ways, but that is one of his purposes. We drop the prince for your opponent to waste valuable defensive cards on him so he will be defenseless against our miner+barrel. If the prince manages to get to the enemy tower and hit it with the charge damage, that’s going to be a positive outcome even if it’s not the purpose of its inclusion in the deck.
The giant skeleton is great for defending your towers since when it dies it does really high damage with the bomb. It has a lot of hit points too so it can act as a tank while you drop damage troops directly to the enemy tower. Together with the prince, these cards are meant to scare your enemy and make him waste defensive tools in it. In some cases you might need to be a little more defensive and block enemies’ paths with it. It’s a big troop so it serves to block the river bridge when you want to delay. It can be used in combination with cards I’m going to talk about next.
Minion horde is a very scary troop, more if it’s above level 9. It takes towers 3 hits to kill each one, giving them enough time to deal significant damage to enemy towers. If unanswered, they can even lower enemy tower’s hit points down to half. In combination with goblin barrel, miner or even giant skeleton, this minion horde will be deadly to your opponent. He will know this, therefore if he has arrows, he will probably use it on them. If he has a wizard, it would be a very effective way to counter them, so expect it when you drop them. This bait will give you the chance you need to drop your damage combo on the other tower.
The princess is great for killing cheap minions threatening your towers. Since she has a long range, she can shoot from a safe distance, making it hard for your opponent to kill her without using a tool like fireball, arrows or any kind of troop that can reach her. What makes her really strong is that she does not die from one zap, as many other troops do. This gives you the advantage because in most decks, other stronger spells cost too much elixir and are not commonly added to decklists. She can clear the way for your giant skeleton or prince and even trigger your enemy into wasting a removal card on her. Either way, she did her job. If she manages to hit the enemy towers a couple of times, she was worth it. Remember we want to lower our opponent tower’s hit points as much as we can before the elixir boost.
I haven’t talked too much about the skeleton army and its defensive uses. They can be used to stop charging or fast single-target troops such as prince or elite barbarians. They can also be used for offensive purposes, or maybe bait purposes. As you might well know, skeleton army is not often used offensively because of the zap, a good and cheap way of dealing with them. In this case, that can be good for us since we want our opponent to burn those type of defenses. The worst case scenario is that your opponent drops a troop that kills your skeletons and counterpushes, such as a wizard or a bowler.
The goblin barrel is one of the damage cards we are going to exploit. This deck wouldn’t be the same without it. What it’s going to do is to damage the enemy tower bit by bit. It’s a lot more effective when it’s a higher level than your enemy’s zap. That’s because if the goblins are the same level as a zap, they can be killed by it. Baiting out the zap before dropping them on enemy towers could ensure some good hits and high damage. Since miner doesn’t die from a zap neither, it can tank the damage long enough for your goblins to do their dirty work.
Last but not least we have the goblin gang. Due to the way they are deployed, they are an ideal target for log and zap. If the enemy does not deal with them, they could get that cheap damage we’re looking for so much. They could be combined with the miner+barrel if your opponent is too committed to one side of the field. Combined with the prince alone they can be very menacing. Expect some kind of AOE (area of effect) defensive card to deal with them. Do not stack them with the skeleton army because when your opponent tries to kill them, he will get a lot of value that way. In other words, they are GREAT for baiting defensive spells and troops.
How do I defend against popular strategies with this deck?
Now we have to talk about some possible and common threats you may face. As you know, elite barbarians or “ebarbs” for short, are a very strong and very popular offensive card. We are going to need some defensive cards in order to stop them. If left unchecked they could easily destroy a tower, due to their high movement speed and high damage output. They can also kill our miner, giant skeleton and prince rather quickly. There are a couple of ways we can deal with them without sacrificing too much elixir.
The first way you could explore for taking them out would be with, of course, skeleton army and goblin barrel. This is due to the fact that they are weak against stacked troops since they are a single-target unit. They usually die to them. Expect an incoming zap or poison to make way for them. The best way you have to deal with them is the giant skeleton. Put it in front of them, let your tower hit them a couple of times then drop either skeleton army or goblin gang to finish them off.
You have to realize this deck is vulnerable to heavy beatdown, tanky decks since it doesn’t include inferno tower. This means that when the opponent drops a heavy tank on the back, we have to push the other side and get as much damage as we can. The giant skeleton will be good to soak in the damage of the offensive enemy troops while we deal with the tank with cheap troops. If it’s a golem, we should not overcommit to kill it with a lot of stacked troops since when it dies, it explodes and may kill them all. Goblin gang is good for this since it has ranged troops.
This deck could be strong against rush decks because we have a lot of damage output and cheap distraction cards. This helps us stop elite barbarians, kill hog riders, kill princes and other fast and charge troops. We could take advantage of this, making a sort of split-pushing. Dropping troops for lowering towers’ hit points and dropping troops to stop enemy pushes.
How do I counter this deck archetype?
If you see too much of these on ladder, you should get a log and a high level zap to deal with barrels and goblin gangs. You could pick two of the following cards and add them to your strategy: poison, log, zap, arrows. Why these cards? Because they deal with the bait threats efficiently. The only problem is that you have to time them efficiently. Expect a distraction troop and a damage troop. I recommend using the log for damage troops or to kill the princess when necessary. The zap can be used to stop charge troops or kill the skeleton army.
As I said, this type of deck is weak against beatdown decks. Add a golem and a wizard to push and it will be very difficult for your opponent to deal with it. Don’t overcommit on the pushes. Remember that bait decks also have a lot of damage potential. You need to keep some elixir for defense. If you get a mirror match, try to drop your combos and commit to defense afterwards.
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